I had a pretty good idea for this year’s Inktober. I decided to make a flipbook of scenes from various sidescrolling video games, in which the protagonist would traverse the page from left to right as the pages are flipped. One page a day for 31 days. I think it’s a cool idea, and I was excited by the prospect of once again bringing my passions for drawing and video games together as part of a fun project.
I got started. I cranked out the first four pages. The first one went well! It only took me about an hour and a half to do the whole thing. Then the next one took quite a bit longer. The next one? Even longer. The fourth page took an entire evening to get done. Despite my best efforts to try to limit my time and the amount of detail on each drawing, I found myself spending more and more time on each one, and the level of detail got more and more complex, as well. You know, the exact opposite of what I had intended!
Not only was the project really starting to drag, it turns out I wasn’t enjoying it, either. At another time, it may have been really engaging work, but I found myself falling prey to the same mistake I make again and again: overcommitting to too many big projects at once. I overwhelm myself with work and commitments until I have no flexible hours in my day and end up making myself miserable.